AI Insights · Timothy · April 2024
Top 5 Cannabis Games Performance on Unified Platform in Middle East - Q1 2024
Explore the performance trends of the top 5 cannabis games in the Middle East for Q1 2024, including download rates, revenue, and active user metrics.
In Q1 2024, the top 5 cannabis games on a unified platform in the Middle East demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
Hempire - Weed Growing Game saw a notable increase in weekly revenue, peaking at about $320 in the last week of February. The game also experienced a surge in weekly downloads, reaching a high of 488K in mid-February, before stabilizing around 156K downloads by the end of March. Active users followed a similar upward trend, starting from 171K at the beginning of January and peaking at approximately 653K in mid-March.
Weed Firm: RePlanted had fluctuating weekly revenue, with noticeable peaks of around $16 in early March and late March. The game's weekly downloads varied, hitting a high of 154K in the last week of February. Active users saw a peak of 250K in the same week, before decreasing to 131K at the end of the quarter.
Bud Farm: Idle Tycoon Game experienced a high in weekly revenue of $474 in the second week of January, with another peak of $377 in the final week of March. Download numbers were relatively low throughout the quarter, with the highest being 138K in the second week of January. Active users consistently declined over the quarter, from 276K at the start of January to 140K by the end of March.
Weed Firm 2: Back To College showed a steady increase in weekly revenue, peaking at $181 in the first week of March. Weekly downloads were stable, with a slight peak at 59K in mid-March. Active users also increased, reaching a high of 128K in mid-March before slightly declining to 124K by the end of the quarter.
Cheech and Chong Bud Farm experienced significant weekly revenue, peaking at $625 in the second week of March. The game had a modest number of downloads, with the highest being 108K in the fourth week of January. Active users showed some fluctuation, peaking at 68K at the end of January and settling at 45K by the end of March.
For more detailed insights and data, visit Sensor Tower.